A new job update has arrived in OldschoolRO, bringing exciting enhancements to the gameplay. This update introduces fresh skills and improvements for various job classes, allowing players to experience unique abilities and strategies. On this page, you'll find detailed descriptions of all the new skills available in this update, helping you decide the best character path for your adventure.
For faster navigating click the class you would like to read more about - Rune Knight, Warlock, Ranger, Arch Bishop, Mechanic, Guillotine Cross, Royal Guard, Sorcerer, Sura, Genetic, Shadow Chaser, Minstrel, Wanderer, Jedi, Sith, Kage, Necromancer
Enchant Poison ArmorToxin InjectionPulse StrikeCross of Darkness
Zafra's Oznerol, Grand Cross of DarknessShield PullMana Shield
- ATK is the damage that you would cause to the monster using a normal (neutral property) attack (Masteries don't cont, weapon cards that increase ATK or STR work but cards that gives % more damage do NOT)
- MATK is the damage that you would cause to the monster using a neutral property spell (and this value CAN BE negative, like when a mob that has higher INT than your MATK, cards/weapons that add additional INT work)
During the cast process your defense will be reduced by 1/3. After casting is finished, you will receive 20% of current HP+([(100+40*SkillLV)%*(ATK+MATK)]/2)*holy_property_fix damage per hit yourself, where:
ATK is the damage that you would cause to YOURSELF using a normal attack (Thara Frog Card works and decrease damage. The '20% of current HP' rant can NOT be avoided or reduced!)
MATK is the damage that you would cause to YOURSELF using a neutral property spell
Damage (on yourself) is reduced TWICE - first because of 'half damage to yourself', second because of the Faith skill (that reduces holy damage by half) so players actually get 1/4 damage
You may not change the equipped shield while you cast this spell. Casting can not be interrupted and the damage ignores size modifications
Graviton Pulse Curse of MedusaNegrai GorospePoison Bolt
On monster and bosses: At level 5, the caster has 30% chance to inflict Coma to monsters and 10% to bosses. There's an HP cost of 5% for each cast.", "Note that if a monster or boss has more than 4 times your MaxHP, instead of putting the monster into Coma, the monster will lose 4*MaxHP. Be warned: you won't win any EXP when using this skill since you will only inflict 1 damage to the monster before it dies.
On players: There's a 10*SkillLV chance to choke the target. The choking phase will stuck the target on the ground (he/she won't be able to move) for (8 - Range) seconds (the closer you are to the target, the longer the effect will last). During that time, the target will also lose (SkillLV*2+5)% of his/her HP every second. Both players can still cast skills or attack. The effect can cancel before its expiration if the caster goes too far away from the target (10 cells away) or if the caster's HP go below 80%."
At all times: If the skill fails, it has 2*SkillLV% chance to reduce the target's movement speed and will make the target lose 2*SkillLV% of his/her HP.
[LV1] 6% chance on monster and 2% on bosses 10% chance to drain 8% of a player's HP
[LV2] 12% chance on monster and 4% on bosses 20% chance to drain 11% of a player's HP
[LV3] 18% chance on monster and 6% on bosses 30% chance to drain 14% of a player's HP
[LV4] 24% chance on monster and 8% on bosses 40% chance to drain 17% of a player's HP
[LV5] 30% chance on monster and 10% on bosses 50% chance to drain 20% of a player's HP
[LV1] ATK +15% with red saber, ATK +8% with other sabers, Def -3%
[LV2] ATK +30% with red saber, ATK +16% with other sabers, Def -6%
[LV3] ATK +45% with red saber, ATK +24% with other sabers, Def -9%
[LV4] ATK +60% with red saber, ATK +32% with other sabers, Def -12%
[LV5] ATK +75% with red saber, ATK +40% with other sabers, Def -15%
[LV1] +10% Def, 3 Perfect Dodge
[LV2] +20% Def, 6 Perfect Dodge
[LV3] +30% Def, 9 Perfect Dodge
[LV4] +40% Def, 12 Perfect Dodge
[LV5] +20% Def, 15 Perfect Dodge
[LV1] +6% AGI, +10 HIT
[LV2] +12% AGI, +20 HIT
[LV3] +18% AGI, +30 HIT
[LV4] +24% AGI, +40 HIT
[LV5] +30% AGI, +50 HIT
[LV1] Lasts 10 sec
[LV2] Lasts 20 sec
[LV3] Lasts 30 sec
[LV4] Lasts 40 sec
[LV5] Lasts 50 sec
[LV1] 10% Chance, 2% HP Drain
[LV2] 20% Chance, 4% HP Drain
[LV3] 30% Chance, 6% HP Drain
[LV4] 40% Chance, 8% HP Drain
[LV5] 50% Chance, 10% HP Drain
Kage Skill Description
Change Target - Change target of all owned summons/slaves
Necromancer Skill Description
Necromancer has part of High Priest skills, such as - Increase SP Recovery, Safety Wall, Divine Protection, Demon Bane, Ruwach, Pneuma, Teleport, Warp Portal, Heal, Increase Agility, Decrease Agility, Aqua Benedicta, Signum Crucis, Angelus, Blessing, Cure, Resurrection, Mace Mastery, Impositio Manus, Suffragium, Aspersio, B.S. Sacramenti, Sanctuary, Slow Poison, Status Recovery, Kyrie Eleison, Magnificat, Gloria, Lex Divina, Turn Undead, Lex Aeterna, Magnus Exorcismus
Change Target - Change target of all owned summons/slaves
Rapid Spear Boomerang: Throws your spear that rapidly hits the enemy. Skill level affects the number of hits that the target will receive.
Hell's Judgement: Sacrifices 5% of the caster's Max HP to inflict damage within an area around the caster. Skill level increases the chance of cursing enemies by 1%.
Dragon Fear: Unleashes a loud dragon-like roar that can randomly inflict Stun, Curse, Silence, and Bleeding statuses.
Cursing Attack: (Shadow Property) Charges up the weapon that inflicts Curse status on the enemy. Skill level increases the chance by 5%.
Soul Strike of Darkness: (Shadow Property) Summons evil ghosts to inflict Shadow property attacks on target. Each skill level increases number of hits by 2.
Earthquake: (Neutral Property) Sacrifices 5% of the caster's Max HP to invokes fissure on the ground that hits enemies around the caster 3x with magical damage. This skill cannot be blocked by Magnetic Earth but its damage can be reduced by Ghostring and Raydric cards.
Ebuelle Nasar: (Undead Property) Creates an unholy area on the ground that will provide continuous damage and can blind enemies for the skill's duration. This skill heals target that has Demon and Undead property. Each cast requires 1 Red Gemstone.
Execto Patronum: Amplifies the skill Sight by releasing a patronus charm and reveals all hidden enemies around a 9x9 area of the caster.
Piercing Arrow: Draw the bowstring to its limit to fire volley of arrows with enough force to push the target 4 cells back and damages the enemy twice.
Focus Fire: Fires up a barrage of arrows to the enemy. Each skill level increases the number of hits and arrows consumed.
Assassinate: Casts a super-charged arrow that hits the enemy in the head and a 2x2 area around the target. This skill ignores the target's defense and never misses.
Critical Wounds: Endows an arrow that shreds the target and can cause bleeding for half a minute. When a target is bleeding, it lowers its healing effectiveness with an exception of percentage-based healing.
Soul Cleanser: (Holy Property) Burns all the SP of the target.
Refraction: Calls upon heavenly protection on the caster that reduces all damage taken by 80%.
Shallow Grave: Upon casting, it grants a buff within an area around the caster and its party members that resurrects them upon death. After being resurrected, a Kyrie Eleison buff will be applied for 2 seconds. This skill has no effect in guild siege / WoE.
Holy Rapture: (Holy Property) Summons holy lights to counter evil. Each skill level increases the number of hits.
Weapon Crush: Focuses an attack that inflicts damage within a 1x1 area and has a chance to break the enemies' weapon.
Armor Crush: Focuses an attack that inflicts damage within a 1x1 area and has a chance to break the enemies' armor.
Helm Crush: Focuses an attack that inflicts damage within a 1x1 area and has a chance to break the enemies' headgear.
Shield Crush: Focuses an attack that inflicts damage within a 1x1 area and has a chance to break the enemies' shield.
Enchant Poison Armor: (Poison Property) Enchants your armor with Poison Property. Each skill level increases the duration by 15 seconds.
Toxin Injection: Throws a poisoned Dagger with a high chance of poisoning the target. This Skill requires you to have a Dagger equipped and uses up this item when executed. Each skill level increases the number of hits and daggers consumed. Each cast requires Venom Knife.
Pulse Strike: Unleashes an explosive pulse that consumes 5% Max HP of the caster to inflict damage to enemies within the area and knocks them back by 3 cells.
Cross of Darkness: (Undead Property) Hit an enemy with a cross shaped, strong, undead element attack. Has a chance of causing Curse. Damage is (100+35*SkillLV)%, Curse chance is (3*SkillLV)%.
Zafra's Oznerol: Attack that damages a 1x1 area 10 times with your shield that knocks back enemies by 1 cell and has a chance to stun them. Higher level of refinement and heavier shields will result in higher damage and chance to stun. This skill requires an equipped shield and ignores size modifications.
Grand Cross of Darkness: (Undead Property) Do 3 undead element, cross shaped, splash attacks with the area of effect centered on yourself. Enemies of Undead property and Demon family type will be blinded (but not players). Damage is (100+40*SkillLV)%*(ATK+MATK)*holy_property_fix per hit, where:
Shield Pull: Pulls the target beside you. Each skill level increases the cast range.
Mana Shield: Applies a buff that uses your spiritual power to protect your from damage. Instead of taking damage to your HP, your SP will be consumed depending on the amount of the damage you receive. Drains 10 SP per second while the buff is active. When your SP becomes zero, this buff disappears.
Graviton Pulse: (Ghost Property) Casts a magical black hole that pull enemies within the 2x2 target area beside you. Each skill level increases the number of hits.
Curse of Medusa: Calls upon the power of Medusa and has a chance to turn nearby enemies into stone. Each skill level increases the chance by 2%. Each cast requires 1 Horrendous Hair.
Negrai Gorospe: For 10 seconds, the caster will have a fixed chance to completely reflect all incoming magical damage.
Poison Bolt: (Poison Property) Hits the targeted enemy with 1 Poison Element Bolt per SkillLV for 1*MATK each.
Spirit Breaker: (Ghost Property) An attack that rapidly hits a target 7 times with a Ghost property and knocks back the enemy by 1 cell.
Demon Shock Attack: Hits the target with 2 lightning-fast punches and activates a self-buff that gives a chance to auto-cast this skill when attacking.
Guillotine Drop: Jumps to the targeted location and inflicts damage on a 2x2 area (including the caster) based on the caster's Max HP. Each skill level increases damage by 1%.
Quadruple Attack: Enables the chance of automatically delivering quadruple attack in battle.
Remove Chemical Protection: Randomly removes a chemical protection from the target. Skill level increases success rate by 1%. Each cast requires 1 Glistening Coat.
Pyro Destruction: (Fire Property) Attacks an enemy by throwing both a Bottle Grenade and an Acid Bottle, inflicting an amount of damage that is affected by the caster's weapon, cards, and ATK rate. The number of hits that the enemy will receive depends on the skill level. Each cast requires 1 Bottle Grenade and 1 Acid Bottle.
Chemical Drain: (Earth Property) Throws a Plant Bottle towards the target, inflicting an amount of damage in a 1x1 area that is affected by the caster's weapon, cards, and ATK rate. It heals the caster's HP based on the damage dealt to the enemy. Skill level affects the number of hits that the enemy will receive. Each cast requires 1 Plant Bottle.
Chemical Explosion: Consumes a Marine Sphere Bottle, sacrificing yourself to inflict damage to enemies around you depending on your Max HP. Each cast requires 1 Marine Sphere Bottle.
Ensnare: Transforms a cobweb into trap that immobilizes the target's movement for 3 seconds. Each cast requires 1 Cobweb.
Invisibility: Conceals yourself inside a Whisper's fabric and lets you stay hidden even when attacking. This skill must be casted beside a wall before the caster is able to walk freely. Each cast requires 1 Fabric.
Frango Rilla: Inflicts a curse around a wide area around the caster. Each skill level increases the chance to curse enemies by 3%.
Knock-Out Blow: Unleashes a super-charged punch that has a chance to knock enemies to sleep. Each skill level increases the chance by 5%.
Quiet, I'm Playing: Similar to Arrow Vulcan but has a chance to silence enemies.
Hallucinate: Hypnotizes the target, giving them a chance to see hallucinations.
Hush, Hush: Plays an epic song that silences the crowd.
Murica: Enables caster to play ensemble skills alone for half the effect.
Stop Looking At Me: Similar to Arrow Vulcan but has a chance to blind enemies.
Hallucinate: Hypnotizes the target, giving them a chance to see hallucinations.
Hypnosis: Perform an epic dance that hypnotizes the enemies and make them fall asleep.
Murica: Enables caster to play ensemble skills alone for half the effect.
Dual Weapon Wielding - (Passive) - Allows you to equip 2 lightsabers. Damage when equipping two lightsabers is 35% + 5%*SkillLV.
Advanced Force Mastery - (Passive) - Now, you will be guided to the light or dark side of the Force. You get 1*SkillLV INT and your MDef and Def increase by SkillLV*2% at each level.
Force Levitate - (Active) - As you feel the Force flowing through you, you elevate yourself slowly in the air. Using this skill gives you greater Flee rates (5*SkillLV) and increases your movement speed but lower your ASPD. However, the higher the level, the lower the malus.
Force Shock - (Offensive) - Jedis use this skill to give a great shock using the Force to the target. The ATK is based on 100%+25*SkillLV of the normal ATK. The shock given is so powerful that some side effects can be inflicted to the target: SkillLV% Stun, Confuse, Bleed and 1% Freeze.
Saber Parry - (Active) - This skill looks like the Parrying skill of the Lord Knight but the use of the Lightsaber adds bonus effects. You automatically block attacks with a success chance of 3*SkillLV%. This allows you to auto-guard melee and ranged attacks with your Lightsaber. This chance increases by 10% if two Lightsabers are equipped. Also, there's a 30% chance to reflect 60% damage of Ranged attacks. Must have lightsaber equipped to use. Fun side: when using this skill, your grip on the ground is considerably increased and while you walk you will leave footprints on the ground.
Force Persuation - (Active) - When you use this skill, all surrounding monsters ignore you for a certain lapse of time that is defined by the skill level. The higher the level, the longer the effet. If you recast this skill while being already activated, it will cancel the effect right away. Note that this skill is not allowed during WoE.
Advanced Saber Throw - (Passive) - Embues your lightsaber with the power of the Force Mastery, allowing you to increase the full damage of your Lightsaber Throw skill by 75*SkillLV%^000000.Having mastered both, the most advanced forms of the Force and the Lightsaber throwing skills is a must!
Force Sacrifice - (Active) - When you use this skill, you get tremendous power from the force (STR +12*SkillLV, AGI +12*SkillLV, INT +12*SkillLV, 2*Max HP) while lowering your VIT to 0. However, this skill will bring you certain death, hence the spirit of sacrifice. The duration of the skill is defined by 6*SkillLV sec.
Jedi Frenzy - (Active) - You go in a total frenzy state when using this skill. You only think about your goals as a Jedi and you don't waste time on futile things. You will therefore gain more power in your attacks but will suffer a penality in defense.
Force Concentration - (Active) - This skill gathers the surrounding Force and allows you to gain more agility and dexterity in your attacks. That skill will last for 20 + 10*SkillLV sec.
Force Regenerate - (Active) - While this buff lasts, every time you get attacked (skill attacks are not affected), it takes your SP (50 SP) and heals SkillLV*200 HP. Can only be used on youself and on your spouse and children. If used on someone else, the caster will be stunned.
Jedi Stealth - (Active) - This skill is the Jedi version of the Sins' Cloaking skill. However, your movement speed (which will be reduced by 50%) is not affected by walls but your first attack (that will reveal your position) will still never miss and ignore DEF.
Force Lightning - (Offensive) - Hits the target area with a strong lightning attack (with the Holy property) that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (SkillLV*3)% ATK + (SkillLV*4)% MATK damage. The visual effect and base attack are similar to the Lord of Vermillion skill from Wizards. However, the damage calculation is different here (as well as the Cost/Cast time). There's a 4*SkillLV% chance to inflict stun (not reduceable by Vit). The duration of the stun will depend on the target's Vit (from 1 to 3 seconds maximum). Also, this skill can be interrupted while being casted.
Dual Weapon Wielding - (Passive) - Allows you to equip 2 lightsabers. Damage when equipping two lightsabers is 35% + 5%*SkillLV.
Force Duplication - (Active) - This is a skill you can turn ON and OFF. You aim at any monster you want (don't work with players and pets) and you get its appearance. At level 2, you also get its name (we can't see the player's name when moving the cursor on it). To undisguise, simply use the skill on yourself again.
Force Projection - (Active) - You can go further than simply disguising yourself. Using this skill will allow you to duplicate yourself and have another \"summoned\" cloned player fighting for you. However, you will need to be careful because the summoned player can feel itself threatenned when you use other skills in front of him/her and can rebel against you. The clone will disappear after 15*SkillLV sec or if cancelled.
Force Ripple - (Offensive) - When you use this skill you push back all the enemies that are located near you for 100%+20*SkillLV ATK and on a distance of SkillLV with a HIT bonus of 10*SkillLV. Enemies hit by the skill can fall into the Sleep status by a chance of 5*SkillLV%.
Advance Force Mastery - (Passive) - Now, you will be guided to the light or dark side of the Force. You get 1*SkillLV INT and your MDef and Def increase by SkillLV*2% at each level.
Saber Parry - (Active) - This skill looks like the Parrying skill of the Lord Knight but the use of the Lightsaber adds bonus effects. You automatically block attacks with a success chance of 3*SkillLV%. This allows you to auto-guard melee and ranged attacks with your Lightsaber. This chance increases by 10% if two Lightsabers are equipped. Also, there's a 30% chance to reflect 60% damage of Ranged attacks. Must have lightsaber equipped to use. Fun side: when using this skill, your grip on the ground is considerably increased and while you walk you will leave footprints on the ground.
Force Persuation - (Active) - When you use this skill, all surrounding monsters ignore you for a certain lapse of time that is defined by the skill level. The higher the level, the longer the effet. If you recast this skill while being already activated, it will cancel the effect right away. Note that this skill is not allowed during WoE.
Force Choke - (Offensive) - This skill is the most powerful skill of the Siths.
Saber Thrust - (Active) - When using this skill, you become more powerful when attacking with your lightsaber. Moreover, if fighting with the Sith's lightsaber (the red-type ones), your attacks will be even more dangerous. This skill will however also lower your defense as it gains more levels. It requires a lightsaber to be equipped and the red lightsaber can be equipped on the left or right hand (or both) for the extra bonus (counted only once in case of double wielding).
Cold Skin - (Active) - Your body becomes as strong as a block of ice increasing temporarily your defense. There's also a possibility to inflict freeze for 3 seconds on monsters (10% at Lvl 5), bosses (5% at Lvl 5) and players (1% at any level) automatically when they attack and deal damage to you. There's aslo a 1% all time chance to inflict Bleed (not reduceable by Vit) when being hit. With this skill, you also get a bonus of SkillLV*3 Perfect Dodge. At last, the skill will also consume (80 + 4*SkillLV) of your HP every 5 sec.
Force Concentration - (Active) - This skill gathers the surrounding Force and allows you to gain more agility and dexterity in your attacks. That skill will last for 20 + 10*SkillLV sec.
Force Storm - (Offensive) - Hits the target area with a strong lightning attack (of Neutral property) that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (SkillLV*5)% ATK + (SkillLV*2)% MATK damage. The visual effect is the same as the Storm Gust skill from Wizards with a few differences. However, the damage calculation is different here (as well as Cost/Cast time). There's a 3*SkillLV% chance to inflict curse (not reduceable by Luk and Vit). The duration of the curse will depend on the target's Luk (from 5 to 10 seconds maximum). Also, this skill can be interrupted while being casted.
Force Drain - (Active) - Gives 10*SkillLV% chance to drain 2*SkillLV% of the Max HP of the target (and thus heal yourself at the same time). If the amount of HP drain is higher than your MaxHP, you will drain a maximum of MaxHP instead.
Throw Shuriken - Throw a Shuriken at a target from a distance of up to 9 cells away from the caster. Each cast consumes 1 Shuriken.
[Lv 1]: Damage +4
[Lv 2]: Damage +8
[Lv 3]: Damage +12
[Lv 4]: Damage +16
[Lv 5]: Damage +20
[Lv 6]: Damage +24
[Lv 7]: Damage +28
[Lv 8]: Damage +32
[Lv 9]: Damage +36
[Lv 10]: Damage +40
Throw Kunai - Throw a Kunai that will strike its target 3 times in one attack. Each cast consumes 1 Kunai, and the attack's property is affected by the type of Kunai thrown.
Throw Huuma Shuriken: Requires a Huuma Class Weapon. Throw a Huuma Shuriken that will damage its target and any nearby enemies. The total amount of damage is divided among the enemies damaged by this skill. Raising this skill's level increases its number of strikes. Total Amount of Damage by Skill Level
[Lv 1]: 300% Atk
[Lv 2]: 450% Atk
[Lv 3]: 600% Atk
[Lv 4]: 750% Atk
[Lv 5]: 900% Atk
Throw Coins - Throw money at a target to inflict an amount of Defense piercing damage equal to the amount of zeny spent in the attack. This skill is followed by a 5 second Cast Delay, and its damage is reduced against Boss monsters and in PvP. Zeny Consumption by Skill Level
[Lv 1]: 500~1,000 zeny
[Lv 2]: 1,000~2,000 zeny
[Lv 3]: 1,500~3,000 zeny
[Lv 4]: 2,000~4,000 zeny
[Lv 5]: 2,500~5,000 zeny
[Lv 6]: 3,000~6,000 zeny
[Lv 7]: 3,500~7,000 zeny
[Lv 8]: 4,000~8,000 zeny
[Lv 9]: 4,500~9,000 zeny
[Lv 10]: 5,000~10,000 zeny
Flip Tatami - Flip tatami to cause the 4*4 area around the caster to ignore long range physical damage for 3 seconds. Each cast is followed by a 3 second cast delay, and has the chance to damage and push enemies 3 cells backward if they are within the skill's attack range. Attack Range & Damage by Skill Level
[Lv 1]: 1 cell, 110% Atk
[Lv 2]: 2 cells, 120% Atk
[Lv 3]: 2 cells, 130% Atk
[Lv 4]: 3 cells, 140% Atk
[Lv 5]: 3 cells, 150% Atk
Shadow Leap - Shadow Leap can only be performed when the caster in Hiding status (attainable through the Haze Slasher skill). This skill instantly moves the caster to a targeted cell, ignoring obstacle in the caster's way. Leap Range by Skill Level
[Lv 1]: 5 Cells
[Lv 2]: 6 Cells
[Lv 3]: 7 Cells
[Lv 4]: 8 Cells
[Lv 5]: 9 Cells
Haze Slasher / Mist Slash - Strike an enemy, and then immediately enter the Hiding status; can be followed by the Shadow Leap or Shadow Slash skill.
[Lv 1]: Atk 110%
[Lv 2]: Atk 120%
[Lv 3]: Atk 130%
[Lv 4]: Atk 140%
[Lv 5]: Atk 150%
[Lv 6]: Atk 160%
[Lv 7]: Atk 170%
[Lv 8]: Atk 180%
[Lv 9]: Atk 190%
[Lv 10]: Atk 200%
Shadow Slash
Shadow Slash can only be performed during Hiding status, which can be eneble by the Haze Slasher skill. Strike a target with an attack whose range is equal to the caster's Shadow Leap range. casting this skill will Cancel Diding status.
[Lv 1]: 100% Atk +30% Critical
[Lv 2]: 200% Atk +35% Critical
[Lv 3]: 300% Atk +40% Critical
[Lv 4]: 400% Atk +45% Critical
[Lv 5]: 500% Atk +50% Critical
Mirror Image / Illusion Shadow - Mirror Image can only be cast during Ninja Aura Status, and consumes 1 Shadow Orb. Create a mirror image that will enable the caster to dodge a set number of long and short range physical attckes. This skill connot be used to block or evade magic based attack. Duration and Number of Dodges by Skill Level
[Lv 1]: 60 Sec, 1 Dodge
[Lv 2]: 80 Sec, 1 Dodge
[Lv 3]: 100 Sec, 2 Dodge
[Lv 4]: 120 Sec, 2 Dodge
[Lv 5]: 140 Sec, 3 Dodge
[Lv 6]: 160 Sec, 3 Dodge
[Lv 7]: 180 Sec, 4 Dodge
[Lv 8]: 200 Sec, 4 Dodge
[Lv 9]: 220 Sec, 5 Dodge
[Lv 10]: 240 Sec, 5 Dodge
Ninja Aura - Focus Spritual engery to enter Ninja Aura status, which endows the caster with INT and STR bonuses. Ninja Aura status enables the use of the Mirror Image and Killing Strike skills, although using those skills with cancel Ninja Aura. STR, INT Bonuses & Duration by Skill Level
[Lv 1]: STR, Int +1, 30 Sec
[Lv 2]: STR, Int +2, 45 Sec
[Lv 3]: STR, Int +3, 60 Sec
[Lv 4]: STR, Int +4, 75 Sec
[Lv 5]: STR, Int +5, 90 Sec
Cicada Skin Shed / Cast - Off Cicada Shell - Eneble Cicada Skin Shed status, witch enebles caster to automatically dodge a set number of attacks. Each special dodge is followed by a backward movement of 7 cells. When the number of attacks reaches the skills's limit, Cicada Skin Shed status is cancelled. Duration and Number of Cicada Dodges by Level
[Lv 1]: 20 Sec, 1 Dodge
[Lv 2]: 30 Sec, 1 Dodge
[Lv 3]: 40 Sec, 2 Dodge
[Lv 4]: 50 Sec, 2 Dodge
[Lv 5]: 60 Sec, 3 Dodge
Final Strike / Killing Strike - Sacrifice the caster's remaining HP to inflict devastating damage to the target enemy. The amount of remaining HP affected the damage inflicted, and each cast of this skill will always reduce the caster's HP to 1.
Crimson Fire Blossom / Flaming Petals - Inflict Fire property damage at a target by shooting flaming petals. This skill's level affects the number of strikes, and each strike causes an amount of damage equal to 90% of the caster's Matk.
Blaze Shield / Crimson Fire Formation - Summon a blazing storm in 5*5 cell area around the caster that will deliver multiple strikes to enemies within its range. The blaze Shield last for 20 seconds, but it automatically canceled after inflicting its maximum number of strikes. Each cast consumes 1 Flame Stone.
[Lv 1]: 5 Strikes
[Lv 2]: 6 Strikes
[Lv 3]: 6 Strikes
[Lv 4]: 6 Strikes
[Lv 5]: 7 Strikes
[Lv 6]: 7 Strikes
[Lv 7]: 8 Strikes
[Lv 8]: 8 Strikes
[Lv 9]: 9 Strikes
[Lv 10]: 9 Strikes
Exploding Dragon / Dragon Fire Formation - Summon a flaming dragon that will inflict 3 strikes on all enemies in a 55 cell area around the call target by this skill. Each cast consumes 1 Flaming Stone. [Lv 1]: +300% Matk
[Lv 2]: +400% Matk
[Lv 3]: +600% Matk
[Lv 4]: +750% Matk
[Lv 5]: +900% Matk
Ninja Mastery - Increase SP Restoration Speed by Training in the Ninja Arts. The amounth of SP restored by this skill is affected by the character's Max SP.
[Lv 1]: +3 SP/10 Sec
[Lv 2]: +6 SP/10 Sec
[Lv 3]: +9 SP/10 Sec
[Lv 4]: +12 SP/10 Sec
[Lv 5]: +15 SP/10 Sec
[Lv 6]: +18 SP/10 Sec
[Lv 7]: +21 SP/10 Sec
[Lv 8]: +24 SP/10 Sec
[Lv 9]: +27 SP/10 Sec
[Lv 10]: +30 SP/10 Sec
Freezing Spear - Summon spear of ice that will strike a target enemy multiple times. Each strike inflict an amount of damage that is equal to 70% of the caster's Matk.
[Lv 1]: 3 Strikes
[Lv 2]: 4 Strikes
[Lv 3]: 5 Strikes
[Lv 4]: 6 Strikes
[Lv 5]: 7 Strikes
[Lv 6]: 8 Strikes
[Lv 7]: 9 Strikes
[Lv 8]: 10 Strikes
[Lv 9]: 11 Strikes
[Lv 10]: 12 Strikes
Watery Evasion / Water Escape Technique - Create a water pool that will affect enemies within range by decreasing their AGI and reducing Movement Speed by 50%. All Ninja Class characters, including the caster, are immune to these AGI and Movement Speed penalties. The are targeted by Watery Evension will increase the damage of the Freezing Spear skill, and eneble the use Water Ball and Aqua Benedicta for other players.Each cast consumes 1 Ice Stone. Ranage, Duration & Agi Reduction by Skill Level
[Lv 1]: 33 Cells 15 Sec
[Lv 2]: 33 Cells 20 Sec. AGI - 3
[Lv 3]: 33 Cells 25 Sec. AGI - 3
[Lv 4]: 55 Cells 30 Sec. AGI - 3
[Lv 5]: 55 Cells 35 Sec. AGI - 5
[Lv 6]: 55 Cells 40 Sec. AGI - 5
[Lv 7]: 77 Cells 45 Sec. AGI - 5
[Lv 8]: 77 Cells 50 Sec. AGI - 8
[Lv 9]: 77 Cells 55 Sec. AGI - 8
[Lv 10]: 99 Cells 60 Sec. AGI - 8
Snow Flake Draf / Falling Ice Pillar - Summon a meteor of ice that will damage enemies in a 77 cell area around the caster. Each cast consumes 1 Ice Stone.
[Lv 1]: +150% Matk 20% Freeze Chance
[Lv 2]: +200% Matk 30% Freeze Chance
[Lv 3]: +250% Matk 40% Freeze Chance
[Lv 4]: +300% Matk 50% Freeze Chance
[Lv 5]: +350% Matk 60% Freeze Chance
Wind Blade - Shoot a shearing blade of air that will inflict Wind property damage to a target enemy.
[Lv 1]: 1 Strikes
[Lv 2]: 2 Strikes
[Lv 3]: 2 Strikes
[Lv 4]: 3 Strikes
[Lv 5]: 3 Strikes
[Lv 6]: 4 Strikes
[Lv 7]: 4 Strikes
[Lv 8]: 5 Strikes
[Lv 9]: 5 Strikes
[Lv 10]: 6 Strikes
Lightning Jolt / Lightning Crash - Summon lightning bolts around the caster to damage enemies within the skill's range. Each cast consumes 1 Wind stone.
[Lv 1]: +200% Matk, 55 Cells
[Lv 2]: +240% Matk, 55 Cells
[Lv 3]: +280% Matk, 77 Cells
[Lv 4]: +320% Matk, 77 Cells
[Lv 5]: +360% Matk, 9*9 Cells
North Wind / Fist Wind - Shoot a blade of sharp wind that will slash all enemies between the caster and the skill's target. Each cast consumes 1 Wind stone. Damange & Range By Skill Level
[Lv 1]: +200% Matk, 5 cells
[Lv 2]: +300% Matk, 6 cells
[Lv 3]: +400% Matk, 7 cells
[Lv 4]: +500% Matk, 8 cells
[Lv 5]: +600% Matk, 9 cells
Gyaku Kuchiyose - Kills summoned clones/Gamabunta upon casting
Sage Mode - Triples ATK power that lasts 5 seconds x Skill Lvl
Muon Satsujin Jutsu - ATK type skill that never misses
Jinton No Jutsu - Doubles flee that lasts 5 seconds x Skill Lvl. Increases move speed by 10% per skill Lvl
Shinra Tensei - Knocks back enemies depending on the skill level
Rasengan - Deals 10% Max HP damage per level
Narakumi no Jutsu - A genjutsu that causes its target to see horrifying & confusing illusions
Kage Bunshin No Jutsu - Creates 2 clones of yourself. The clones inherits your Max HP/SP, stats, and can attack/cast skills
Sensatsu Suishou - Releases a thousand of water needles that hits nearby enemies by 1% x SkillLv of their current HP
Tajuu Kage Bunshin No Jutsu - Creates 20 clones of yourself. The clones can attack, however they cannot cast skills and dies within 3 hits
Kuchiyose No Jutsu - Summons Gamabunta to fight alongside with you. This skill must be casted first to be able to use it along with Kagebunshin skills.
Element: Earth
Race: Brute
Size: Large
Skills: Fire Ball, Dragon Fire Formation^, Quagmire, Sonic Blow, Water Ball, Water Escape Technique
Raise Inferno - Summons Ifrit to fight along with you. You can't summon more than 1 companion
Element: Fire
Race: Demon
Size: Large
Skills: Dragon Fire Formation, Fire Ball, Fire Bolt, Lord of Vermillion, Meteor Storm, Sight Trasher
Blizzard's Wrath - Summons Ktullanux to fight along with you. You can't summon more than 1 companion
Element: Water
Race: Demon
Size: Large
Skills: Cold Bolt, Ensnare, Frost Nova, Jack Frost, Lightning Spear of Ice, Water Ball
Vortex Grasp - Summons Gryphon to fight along with you. You can't summon more than 1 companion
Element: Wind
Race: Demon
Size: Large
Skills: Charge Attack, Ensnare, Jupitel Thunder, Lightning Bolt, Thunderstorm, Wind Blade
Reverse Contract - Unsummons all monsters
Demon's Agony - Summons Thanatos to fight along with you. You can't summon more than 1 companion
Element: Neutral
Race: Demon
Size: Large
Skills: Bash, Bowling Bash, Brandish Spear, Hammer Fall, Hell's Judgement, Magnum Break
Sacred Soul Voodoo - Summons Valkyrie Randgris to fight along with you. You can't summon more than 1 companion
Element: Shadow
Race: Demon
Size: Large
Skills: Double Strafe, Charge Arrow, Falcon Assault, Focus Fire, Sharp Shooting, Warg Bite
Chaos Bonds - Summons Orc Lord to fight along with you. You can't summon more than 1 companion
Element: Holy
Race: Demon
Size: Large
Skills: Adrenaline Rush, Decrease Agility, Endure, Over Thrust, Power Maximize, True Sight
Aqua Satanica - Catalyst: Empty Bottle + water source. Creates 1 Cursed Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work
Thriller - Uses the power of the undeads to summon allied Zombies to fight along with you.
[Level 1] Summon 1 Zombie Slaughter
[Level 2] Summon 2 Zombie Slaughter
[Level 3] Summon 2 Zombie Slaughter | 1 Zombie Master
[Level 4] Summon 3 Zombie Slaughter | 1 Zombie Master
[Level 5] Summon 3 Zombie Slaughter | 2 Zombie Master
Deadly Puppet - Creates a standing clone of yourself and hide your true form in the shadow. Your clone will work as", "a time bomb, your damage raises according to the skill level.
[Level 1] Hits 2,000 ~ 5,000 Damage | 5 Seconds duration
[Level 2] Hits 6,000 ~ 8,000 Damage | 5 Seconds duration
[Level 3] Hits 9,000 ~ 11,000 Damage | 7 Seconds duration
[Level 4] Hits 12,000 ~ 14,000 Damage | 7 Seconds duration
[Level 5] Hits 15,000 ~ 16,666 Damage | 10 Seconds duration
Note: Your clone will have your health and will be vulnerable to attacks. When the timer goes off, your cloaking will disappear
Unholy Bomb - A powerful bomb made of dead human remains
[Level 1] 1 Hit | 1% Chance to curse the enemy
[Level 2] 2 Hits | 2% Chance to curse the enemy
[Level 3] 3 Hits | 3% Chance to curse the enemy
[Level 4] 4 Hits | 4% Chance to curse the enemy
[Level 5] 5 Hits | 5% Chance to curse the enemy
[Level 6] 6 Hits | 6% Chance to curse the enemy
[Level 7] 7 Hits | 7% Chance to curse the enemy
[Level 8] 8 Hits | 8% Chance to curse the enemy
[Level 9] 9 Hits | 9% Chance to curse the enemy
[Level 10] 10 Hits | 10% Chance to curse the enemy
Corpse Possession - Powerful spell that traps an enemy for a time and acquires half of its stats
[Level 1] Traps an enemy for 10 seconds | Acquire 1/5 of enemy's STR
[Level 2] Traps an enemy for 10 seconds | Acquire 1/5 of enemy's AGI
[Level 3] Traps an enemy for 10 seconds | Acquire 1/5 of enemy's VIT
[Level 4] Traps an enemy for 10 seconds | Acquire 1/5 of enemy's INT
[Level 5] Traps an enemy for 10 seconds | Acquire 1/5 of enemy's DEX
[Level 6] Traps an enemy for 10 seconds | Acquire 1/5 of enemy's LUK
Doom Hole - A necromancy spell used to create a magical effect on a 10x10
Area with the chance to cause Curse. (Knock back effect)
[Level 1] 1 Hit | 0.5% of causing curse
[Level 2] 2 Hit | 1.0% of causing curse
[Level 3] 3 Hit | 1.5% of causing curse
[Level 4] 4 Hit | 2.0% of causing curse
[Level 5] 5 Hit | 2.5% of causing curse
[Level 6] 6 Hit | 3.0% of causing curse
[Level 7] 7 Hit | 3.5% of causing curse
[Level 8] 8 Hit | 4.0% of causing curse
[Level 9] 9 Hit | 4.5% of causing curse
[Level 10] 10 Hit | 5.0% of causing curse
Twist Soul - Uses the unholy will to twist healing effects on an opponent. Every healing object used by your enemy will have the opposite effect
[Level 1] 1% chance of causing the Twist effect
[Level 2] 3% chance of causing the Twist effect
[Level 3] 5% chance of causing the Twist effect
[Level 4] 10% chance of causing the Twist effect
[Level 5] 20% chance of causing the Twist effect
Demon's Touch - Blesses an ally or self with the demons touch, enchants a ", "character's weapon with a temporary Shadow property
[Level 1] +1 AGI, VIT & LUK | Enchants target with Shadow property
[Level 2] +2 AGI, VIT & LUK | Enchants target with Shadow property
[Level 3] +3 AGI, VIT & LUK | Enchants target with Shadow property
[Level 4] +4 AGI, VIT & LUK | Enchants target with Shadow property
[Level 5] +5 AGI, VIT & LUK | Enchants target with Shadow property
[Level 6] +6 AGI, VIT & LUK | Enchants target with Shadow property
[Level 7] +7 AGI, VIT & LUK | Enchants target with Shadow property
[Level 8] +8 AGI, VIT & LUK | Enchants target with Shadow property
[Level 9] +9 AGI, VIT & LUK | Enchants target with Shadow property
[Level 10] +10 AGI, VIT & LUK | Enchants target with Shadow property
Confined Shadows - Confines yourself temporarily in a curse, healing your wounds and increasing HP/SP regeneration. While using Confined Shadows, you cannot move, attack or cast skills. When this skill is used again, it will disable the effect
[Level 1] Heals 10% of HP and Increase HP/SP regeneration by 100%
[Level 2] Heals 20% of HP and Increase HP/SP regeneration by 125%
[Level 3] Heals 30% of HP and Increase HP/SP regeneration by 150%
[Level 4] Heals 40% of HP and Increase HP/SP regeneration by 175%
[Level 5] Heals 50% of HP and Increase HP/SP regeneration by 200%