Charm System

The Charms System empowers players with supplemental buffs to elevate their characters' strength.

By collecting and activating special Charms, you gain access to advantageous effects that complement your core stats and abilities. These can provide offensive boosts, defensive reinforcement, quality-of-life improvements, and much more.


The Charm Manager:

Stone Ingot:

Ingots are required for creating a Charm. There are currently (3) types of Ingots.

  • Aquastone Ingot

  • Flamestone Ingot

  • Dragonstone Ingot

Charm Classification:

  • Offensive

  • Defensive

  • Health / Energy

  • Rare

Mine Craft's Pure Mithril Shop:

You can buy Ingot Stones at Mine Craft's Pure Mithril Shop. (@npc 38)


Each classification will have different number of required Ingots.

Offensive Charms consumes nine (9) total ingots. [(3) Aquastone Ingot | (3) Flamestone Ingot | (3) Dragonstone Ingot]

An additional option from the same NPC will appear once you've crafted 100 Normal Charms.

  • The additional option will be asking the 'Charm Enchantress' NPC, if she makes any Rare Charms.

  • Choose this option to be able to craft your very own Rare Charm.

All Charms have (3) tiers as well except for Rare Charms.

All Classification of Charms can take effect together. Ex. 1 Offensive Charm + 1 Defensive Charm + 1 Health or Energy Charm + 1 Rare Charm

Same Classification of Charms can not take effect together. Ex. 1 Offensive Charm + 1 Offensive Charm

Importante Note: If there are 'two' same classification of Charms in your inventory, nothing will take effect, you will have to put the other charms in your storage and keep the one you want to take effect inside your inventory.


This is the Table of Possible Charms you may get:

Offensive Charms List

ATK + 1%

ATK + 3%

ATK + 5%

MATK + 1%

MATK + 3%

MATK + 5%

Increases ranged physical damage by 1%

Increases ranged physical damage by 3%

Increases ranged physical damage by 5%

Critical Attack Rate + 1%

Critical Attack Rate + 3%

Critical Attack Rate + 5%


Defensive Charms List

Decreases damage taken from Neutral elemental attacks by 1%

Decreases damage taken from Neutral elemental attacks by 3%

Decreases damage taken from Neutral elemental attacks by 5%

Decreases damage taken from Water elemental attacks by 1%

Decreases damage taken from Water elemental attacks by 3%

Decreases damage taken from Water elemental attacks by 5%

Decreases damage taken from Earth elemental attacks by 1%

Decreases damage taken from Earth elemental attacks by 3%

Decreases damage taken from Earth elemental attacks by 5%

Decreases damage taken from Fire elemental attacks by 1%

Decreases damage taken from Fire elemental attacks by 3%

Decreases damage taken from Fire elemental attacks by 5%

Decreases damage taken from Wind elemental attacks by 1%

Decreases damage taken from Wind elemental attacks by 3%

Decreases damage taken from Wind elemental attacks by 5%

Decreases damage taken from Poison elemental attacks by 1%

Decreases damage taken from Poison elemental attacks by 3%

Decreases damage taken from Poison elemental attacks by 5%

Decreases damage taken from Holy elemental attacks by 1%

Decreases damage taken from Holy elemental attacks by 3%

Decreases damage taken from Holy elemental attacks by 5%

Decreases damage taken from Dark elemental attacks by 1%

Decreases damage taken from Dark elemental attacks by 3%

Decreases damage taken from Dark elemental attacks by 5%

Decreases damage taken from Ghost elemental attacks by 1%

Decreases damage taken from Ghost elemental attacks by 3%

Decreases damage taken from Ghost elemental attacks by 5%

Decreases damage taken from Undead elemental attacks by 1%

Decreases damage taken from Undead elemental attacks by 3%

Decreases damage taken from Undead elemental attacks by 5%


Health and Energy Charms List

Maximum HP + 1%

Maximum HP + 3%

Maximum HP + 5%

Maximum SP + 1%

Maximum SP + 3%

Maximum SP + 5%


Rares Charms List

Increases movement speed.

Increases attack speed.

Reduces after-cast delay by 30%.

Increases weight capacity by 3,000.

Item drop rate increase by 10%.

+10% chance to bypass Dispell Immunity.

All Skill's hard delay -25%.

+5% chance to bypass Defender skill.

Adds +50 FLEE

+3% chance to inflict Magic Critical damage.


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