Charm System
Last updated
Last updated
The Charms System empowers players with supplemental buffs to elevate their characters' strength.
By collecting and activating special Charms, you gain access to advantageous effects that complement your core stats and abilities. These can provide offensive boosts, defensive reinforcement, quality-of-life improvements, and much more.
Each classification will have different number of required Ingots.
Offensive Charms consumes nine (9) total ingots. [(3) Aquastone Ingot | (3) Flamestone Ingot | (3) Dragonstone Ingot]
An additional option from the same NPC will appear once you've crafted 100 Normal Charms.
The additional option will be asking the 'Charm Enchantress' NPC, if she makes any Rare Charms.
Choose this option to be able to craft your very own Rare Charm.
All Charms have (3) tiers as well except for Rare Charms.
All Classification of Charms can take effect together. Ex. 1 Offensive Charm + 1 Defensive Charm + 1 Health or Energy Charm + 1 Rare Charm
Same Classification of Charms can not take effect together. Ex. 1 Offensive Charm + 1 Offensive Charm
Importante Note: If there are 'two' same classification of Charms in your inventory, nothing will take effect, you will have to put the other charms in your storage and keep the one you want to take effect inside your inventory.
Ingots are required for creating a Charm. There are currently (3) types of Ingots.
Aquastone Ingot
Flamestone Ingot
Dragonstone Ingot
You can buy Ingot Stones at Mine Craft's Pure Mithril Shop. (@npc 38)
ATK + 1%
ATK + 3%
ATK + 5%
MATK + 1%
MATK + 3%
MATK + 5%
Increases ranged physical damage by 1%
Increases ranged physical damage by 3%
Increases ranged physical damage by 5%
Critical Attack Rate + 1%
Critical Attack Rate + 3%
Critical Attack Rate + 5%
Decreases damage taken from Neutral elemental attacks by 1%
Decreases damage taken from Neutral elemental attacks by 3%
Decreases damage taken from Neutral elemental attacks by 5%
Decreases damage taken from Water elemental attacks by 1%
Decreases damage taken from Water elemental attacks by 3%
Decreases damage taken from Water elemental attacks by 5%
Decreases damage taken from Earth elemental attacks by 1%
Decreases damage taken from Earth elemental attacks by 3%
Decreases damage taken from Earth elemental attacks by 5%
Decreases damage taken from Fire elemental attacks by 1%
Decreases damage taken from Fire elemental attacks by 3%
Decreases damage taken from Fire elemental attacks by 5%
Decreases damage taken from Wind elemental attacks by 1%
Decreases damage taken from Wind elemental attacks by 3%
Decreases damage taken from Wind elemental attacks by 5%
Decreases damage taken from Poison elemental attacks by 1%
Decreases damage taken from Poison elemental attacks by 3%
Decreases damage taken from Poison elemental attacks by 5%
Decreases damage taken from Holy elemental attacks by 1%
Decreases damage taken from Holy elemental attacks by 3%
Decreases damage taken from Holy elemental attacks by 5%
Decreases damage taken from Dark elemental attacks by 1%
Decreases damage taken from Dark elemental attacks by 3%
Decreases damage taken from Dark elemental attacks by 5%
Decreases damage taken from Ghost elemental attacks by 1%
Decreases damage taken from Ghost elemental attacks by 3%
Decreases damage taken from Ghost elemental attacks by 5%
Decreases damage taken from Undead elemental attacks by 1%
Decreases damage taken from Undead elemental attacks by 3%
Decreases damage taken from Undead elemental attacks by 5%
Maximum HP + 1%
Maximum HP + 3%
Maximum HP + 5%
Maximum SP + 1%
Maximum SP + 3%
Maximum SP + 5%
Increases movement speed.
Increases attack speed.
Reduces after-cast delay by 30%.
Increases weight capacity by 3,000.
Item drop rate increase by 10%.
+10% chance to bypass Dispell Immunity.
All Skill's hard delay -25%.
+5% chance to bypass Defender skill.
Adds +50 FLEE
+3% chance to inflict Magic Critical damage.
Power Charm I
Power Charm II
Power Charm III
Magic Charm I
Magic Charm II
Magic Charm III
Range Charm I
Range Charm II
Range Charm III
Critical Charm I
Critical Charm II
Critical Charm III
Neutral Charm I
Neutral Charm II
Neutral Charm III
Water Charm I
Water Charm II
Water Charm III
Earth Charm I
Earth Charm II
Earth Charm III
Fire Charm I
Fire Charm II
Fire Charm III
Wind Charm I
Wind Charm II
Wind Charm III
Poison Charm I
Poison Charm II
Poison Charm III
Holy Charm I
Holy Charm II
Holy Charm III
Dark Charm I
Dark Charm II
Dark Charm III
Ghost Charm I
Ghost Charm II
Ghost Charm III
Undead Charm I
Undead Charm II
Undead Charm III
Health Charm I
Health Charm II
Health Charm III
Energy Charm I
Energy Charm II
Energy Charm III
Movement Charm
Speed Charm
Delay Charm
Weight Charm
Bonus Charm
Dispell Charm
Hard Delay Charm
Ignore Defender Charm
Flee Charm
Magic Critical Charm