For the complete documentation index, see llms.txt. This page is also available as Markdown.

Charm System

@npc 33

The Charms System empowers players with supplemental buffs to elevate their characters' strength.

By collecting and activating special Charms, you gain access to advantageous effects that complement your core stats and abilities. These can provide offensive boosts, defensive reinforcement, quality-of-life improvements, and much more.


The Charm Manager:

Stone Ingot:

Ingots are required for creating a Charm. There are currently (3) types of Ingots.

  • Aquastone Ingot

  • Flamestone Ingot

  • Dragonstone Ingot

Charm Classification:

  • Offensive

  • Defensive

  • Health / Energy

  • Rare

Mine Craft's Pure Mithril Shop:

You can buy Ingot Stones at Mine Craft's Pure Mithril Shop. (@npc 38)


Each classification will have different number of required Ingots.

Offensive Charms consumes nine (9) total ingots. Aquastone Ingot - 3ea.

Flamestone Ingot - 3ea.

Dragonstone Ingot - 3ea.

Defensive and Health and Energy Charms consumes (6) total ingots. Aquastone Ingot - 2ea.

Flamestone Ingot - 2ea.

Dragonstone Ingot - 2ea.

Rare Charms consumes (15) total ingots. Aquastone Ingot - 5ea.

Flamestone Ingot - 5ea.

Dragonstone Ingot - 5ea.

  • Rare Charms can be Crafted after crafting 100 Charms

  • You can Directly Craft a Rare Charm using 200 Pure Mithril Boxes

An additional option from the same NPC will appear once you've crafted 100 Normal Charms.

  • The additional option will be asking the 'Charm Enchantress' NPC, if she makes any Rare Charms.

  • Choose this option to be able to craft your very own Rare Charm.

All Charms have (3) tiers except for Rare Charms.

All Classification of Charms can take effect together. Ex. 1 Offensive Charm + 1 Defensive Charm + 1 Health or Energy Charm + 1 Rare Charm

Same Classification of Charms can not take effect together. Ex. 1 Offensive Charm + 1 Offensive Charm


This is the Table of Possible Charms you may get:

Offensive Charms List

44301.png Power Charm I

ATK + 1%

44301.png Power Charm II

ATK + 3%

44301.png Power Charm III

ATK + 5%

44301.png Magic Charm I

MATK + 1%

44301.png Magic Charm II

MATK + 3%

44301.png Magic Charm III

MATK + 5%

44301.png Range Charm I

Increases ranged physical damage by 1%

44301.png Range Charm II

Increases ranged physical damage by 3%

44301.png Range Charm III

Increases ranged physical damage by 5%

44301.png Critical Charm I

Critical Attack Rate + 1%

44301.png Critical Charm II

Critical Attack Rate + 3%

44301.png Critical Charm III

Critical Attack Rate + 5%


Defensive Charms List

Neutral Charm I

Decreases damage taken from Neutral elemental attacks by 1%

Neutral Charm II

Decreases damage taken from Neutral elemental attacks by 3%

Neutral Charm III

Decreases damage taken from Neutral elemental attacks by 5%

Water Charm I

Decreases damage taken from Water elemental attacks by 1%

Water Charm II

Decreases damage taken from Water elemental attacks by 3%

Water Charm III

Decreases damage taken from Water elemental attacks by 5%

Earth Charm I

Decreases damage taken from Earth elemental attacks by 1%

Earth Charm II

Decreases damage taken from Earth elemental attacks by 3%

Earth Charm III

Decreases damage taken from Earth elemental attacks by 5%

Fire Charm I

Decreases damage taken from Fire elemental attacks by 1%

Fire Charm II

Decreases damage taken from Fire elemental attacks by 3%

Fire Charm III

Decreases damage taken from Fire elemental attacks by 5%

Wind Charm I

Decreases damage taken from Wind elemental attacks by 1%

Wind Charm II

Decreases damage taken from Wind elemental attacks by 3%

Wind Charm III

Decreases damage taken from Wind elemental attacks by 5%

Poison Charm I

Decreases damage taken from Poison elemental attacks by 1%

Poison Charm II

Decreases damage taken from Poison elemental attacks by 3%

Poison Charm III

Decreases damage taken from Poison elemental attacks by 5%

Holy Charm I

Decreases damage taken from Holy elemental attacks by 1%

Holy Charm II

Decreases damage taken from Holy elemental attacks by 3%

Holy Charm III

Decreases damage taken from Holy elemental attacks by 5%

Dark Charm I

Decreases damage taken from Dark elemental attacks by 1%

Dark Charm II

Decreases damage taken from Dark elemental attacks by 3%

Dark Charm III

Decreases damage taken from Dark elemental attacks by 5%

Ghost Charm I

Decreases damage taken from Ghost elemental attacks by 1%

Ghost Charm II

Decreases damage taken from Ghost elemental attacks by 3%

Ghost Charm III

Decreases damage taken from Ghost elemental attacks by 5%

Undead Charm I

Decreases damage taken from Undead elemental attacks by 1%

Undead Charm II

Decreases damage taken from Undead elemental attacks by 3%

Undead Charm III

Decreases damage taken from Undead elemental attacks by 5%


Health and Energy Charms List

Health Charm I

Maximum HP + 1%

Health Charm II

Maximum HP + 3%

Health Charm III

Maximum HP + 5%

Energy Charm I

Maximum SP + 1%

Energy Charm II

Maximum SP + 3%

Energy Charm III

Maximum SP + 5%


Rares Charms List

44451.png Movement Charm

Increases movement speed.

44451.png Speed Charm

Increases attack speed.

44451.png Delay Charm

Reduces after-cast delay by 30%.

44451.png Weight Charm

Increases weight capacity by 3,000.

44451.png Bonus Charm

Item drop rate increase by 10%.

Dispell Charm

+10% chance to bypass Dispell Immunity.

Hard Delay Charm

All Skill's hard delay -25%.

Ignore Defender Charm

+5% chance to bypass Defender skill.

Flee Charm

Adds +50 FLEE

Magic Critical Charm

+3% chance to inflict Magic Critical damage.

Critical Defense Charm

Decreases chance of being hit by critical by 20%

Negate Defense Charm

Decreases all defenses applied to owner by 50%


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